![]() ![]() Equipped musical instruments can provide benefits such as an increase in an ability score, an increase in damage rolls, an increase in Hit Points, an increase in Saving Throws, an increase in Armour Class, or the ability to cast a Wizard spell as a Spell-Like Ability. When a Bard has a musical instrument equipped in the Arms slot, all his sound clips are played using the correct instrument type: Bagpipe, Harp, Lute or Flute. They are bardic music snippets that are played whenever a Bard uses a Bard Song or Bard Spell. * All Bardic sound clips were implemented. * The Paladin class illustration was recently improved, please see They include Vests of Vitality Robes of Defence the Robe of Eyes Robes that increase your psionic power points Robes that grant Spell Resistance Tunics of Concentration Robes that grant Damage Reduction the Robe of the Acolyte the Lesser and Greater Robe of the Battlemage and the Robe of the Archmage. In addition, we now have a collection of magic robes and vests that can be worn by characters who do not have any Armour Proficiency. Various cloaks and mantles including the Fog Cloak, Cloak of Flames and a cloak that grants the effect of Globe of Invulnerability Circlets of the Healer Boots of Stomping Boots of Perfect Balance Boots that make you immune to the effect of Web spells and boots that grant a continuous Haste effect many magic belts that grant a variety of bonuses for fighting or casting a Belt of Giant Size a Belt of the Lion which grants the Pounce ability a Belt of the Rogue that increases Sneak Attack damage a Belt of Battle Skill which upgrades your Base Attack Bonus from low to medium, or from medium to high Rings of Elemental Summoning Rings of Energy Containment Rings that grant a Spell Resistance bonus Rings that provide Damage Reduction Rings that grant you Greater Invisibility a Ring of Free Action that grants a continuous Freedom of Movement effect Rings of the Destroyer that increase your damage rolls and Rings of Life that increase your Hit Points. Many magic musical instruments magic fruit magic plants magic acorns magic helms like the Helm of Clear Thought which grants immunity to Stunning magic crowns like the Crown of the Archmage which grants additional spell slots magic necklaces that allow you to cast Fireball as a Spell-Like Ability many magical amulets that grant various immunities, or abilities like Darkvision, or a continuous Protection from Evil effect magic Bracers of Impact that increase your weapon's critical multiplier Bracers of Tripping Bracers of Push Bags of Holding magic potions and scrolls ingots used in weapon and armour crafting diamonds used for weapon and armour enchantments As well as the traditional and well-liked KotC 1 magic items, we now have the following: But we still have a good item selection now, much bigger than the limited number of items available in KotC 1. Of course, I've had to scrap the implementation of some items that I thought would be too time-consuming to implement. * All important magic items have been implemented. The script editor image shows how easy it is to check for dialogue answers: you just select an answer in the drop-down box, as the editor already knows what answers you're offering to the player. I'm also adding an image of the Formation Screen, which you can use to set your party's walking formation and make characters active or inactive, and a picture of the Script Editor box used to enter an ' If Answer Is' script command. Please see below the image of the Options Screen (click on a picture to enlarge it). As a result of the implementation of voice effects, I've had to upgrade the Options Screen to add two sliders: Voice Effects Volume and Voice Effects Frequency. Each time the character says something, the corresponding text is displayed as a bubble text over the talking character. They include 470 voice clips, half male, half female. Finally, we will talk a little bit about what's next. Warning: if you want to avoid spoilers, then you should not read the content of the dialogue screens posted below. It will be a good stand-alone prologue adventure. I expect that it will be too big to be a free demo, particularly if it comes with the Module Editor. Thirdly, we will have an in-depth look at the beginning of the prologue adventure, called Augury of Chaos. The Necromancer and Summoner are two possible Kickstarter Stretch Goals for the KotC 2 Kickstarter expected in November 2018. Secondly, we will have a look at some Necromancer Class design ideas. First, let's review the main things that were added since the last update. I call this update the ' Light at the End of the Dungeon' because it's the first time that the game is virtually feature complete! And that is a great relief to me. ![]() Hello everyone, here is the promised August update on the development of Knights of the Chalice 2. ![]()
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